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  • Writer's pictureStanley Brabazon

POST PRODUCTION - SOUND DESIGN AND MIXING

Updated: Oct 11, 2020

Sound design can make or break a film, so we knew we had to make sure we got it right. We wanted everything to sound natural, so nothing would take away from the narrative but instead act as a tool to enhance it. A variety of different sounds, from different sources, were used to achieve this.


The sound collected from our filming days were used throughout the whole opening. Some adjustments were made to the levels, and switches were made to sound captured from our different mic positioning. On top of that subtle things were added such as waves and music being played from inside the car. To achieve the most realistic versions of these possible, I used Logic X Pro to added Bit-crushers, Reverb, and EQ adjustment to cut/boost certain frequencies depending on their position/location in the scene.

Sound Effects were added in certain parts of the opening, primarily during the fight scene. Some of these effects were sampled off of the internet, whilst others were recordings of me making sounds or hitting things in my bedroom. I found that combining sound effects instead of using one made hits feel more full and realistic. At times the mic we used for filming weren't able to pick certain parts of the actions, eg. walking on gravel, closing car doors, etc. I had to these in post as well.


Finally, I had to make sure all the levels were balanced with the films dialogue, and the music. Mixing everything so that nothing is too powerful/weak was a tedious process, but was eventually achieved. It took a lot of time to make sure everything was in time with the visuals and making sure that none of the sounds used clashed with one another.


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